Endstar LUA API Documentation
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Class Index
B | C | D | E | G | H | I | J | L | M | N | P | R | S | T | V
B
BasicLevelGate (Endless.Gameplay.LuaInterfaces)
Behavior (Endless.Gameplay.LuaInterfaces)
BouncePad (Endless.Gameplay.LuaInterfaces)
C
Color (Endless.Gameplay.Scripting)
ConsumableHealing (Endless.Gameplay.LuaInterfaces)
Context (Endless.Gameplay.Scripting)
D
DashPack (Endless.Gameplay.LuaInterfaces)
Door (Endless.Gameplay.LuaInterfaces)
E
Effector (Endless.Gameplay.LuaInterfaces)
G
Game (Endless.Gameplay.Scripting)
H
Health (Endless.Gameplay.LuaInterfaces)
Hittable (Endless.Gameplay.LuaInterfaces)
Hostility (Endless.Gameplay.LuaInterfaces)
I
InstantPickup (Endless.Gameplay.LuaInterfaces)
InstructionNode (Endless.Gameplay.LuaInterfaces)
Interactable (Endless.Gameplay.LuaInterfaces)
Interaction (Endless.Gameplay.LuaInterfaces)
J
Jetpack (Endless.Gameplay.LuaInterfaces)
L
Lockable (Endless.Gameplay.LuaInterfaces)
LuaInterfaceEvent (Endless.Gameplay.Scripting)
M
MeleeWeapon (Endless.Gameplay.LuaInterfaces)
N
Navigation (Endless.Gameplay.LuaInterfaces)
Npc (Endless.Gameplay.LuaInterfaces)
P
PhysicsComponent (Endless.Gameplay.LuaInterfaces)
Player (Endless.Gameplay.LuaInterfaces)
ProjectileShooter (Endless.Gameplay.LuaInterfaces)
R
RangedWeapon (Endless.Gameplay.LuaInterfaces)
ResourcePickup (Endless.Gameplay.LuaInterfaces)
S
Sensor (Endless.Gameplay.LuaInterfaces)
Sentry (Endless.Gameplay.LuaInterfaces)
SpikeTrap (Endless.Gameplay.LuaInterfaces)
T
Targeter (Endless.Gameplay.LuaInterfaces)
Text (Endless.Gameplay.LuaInterfaces)
TextBubble (Endless.Gameplay.LuaInterfaces)
ThrownBomb (Endless.Gameplay.LuaInterfaces)
TriggerVolume (Endless.Gameplay.LuaInterfaces)
V
Vector3 (Endless.Gameplay.Scripting)
Visuals (Endless.Gameplay.LuaInterfaces)