Endstar LUA API Documentation
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Class Index
B
|
C
|
D
|
E
|
G
|
H
|
I
|
J
|
L
|
M
|
N
|
P
|
R
|
S
|
T
|
V
B
BasicLevelGate
(
Endless.Gameplay.LuaInterfaces
)
Behavior
(
Endless.Gameplay.LuaInterfaces
)
BouncePad
(
Endless.Gameplay.LuaInterfaces
)
C
Color
(
Endless.Gameplay.Scripting
)
ConsumableHealing
(
Endless.Gameplay.LuaInterfaces
)
Context
(
Endless.Gameplay.Scripting
)
D
DashPack
(
Endless.Gameplay.LuaInterfaces
)
Door
(
Endless.Gameplay.LuaInterfaces
)
E
Effector
(
Endless.Gameplay.LuaInterfaces
)
G
Game
(
Endless.Gameplay.Scripting
)
H
Health
(
Endless.Gameplay.LuaInterfaces
)
Hittable
(
Endless.Gameplay.LuaInterfaces
)
Hostility
(
Endless.Gameplay.LuaInterfaces
)
I
InstantPickup
(
Endless.Gameplay.LuaInterfaces
)
InstructionNode
(
Endless.Gameplay.LuaInterfaces
)
Interactable
(
Endless.Gameplay.LuaInterfaces
)
Interaction
(
Endless.Gameplay.LuaInterfaces
)
J
Jetpack
(
Endless.Gameplay.LuaInterfaces
)
L
Lockable
(
Endless.Gameplay.LuaInterfaces
)
LuaInterfaceEvent
(
Endless.Gameplay.Scripting
)
M
MeleeWeapon
(
Endless.Gameplay.LuaInterfaces
)
N
Navigation
(
Endless.Gameplay.LuaInterfaces
)
Npc
(
Endless.Gameplay.LuaInterfaces
)
P
PhysicsComponent
(
Endless.Gameplay.LuaInterfaces
)
Player
(
Endless.Gameplay.LuaInterfaces
)
ProjectileShooter
(
Endless.Gameplay.LuaInterfaces
)
R
RangedWeapon
(
Endless.Gameplay.LuaInterfaces
)
ResourcePickup
(
Endless.Gameplay.LuaInterfaces
)
S
Sensor
(
Endless.Gameplay.LuaInterfaces
)
Sentry
(
Endless.Gameplay.LuaInterfaces
)
SpikeTrap
(
Endless.Gameplay.LuaInterfaces
)
T
Targeter
(
Endless.Gameplay.LuaInterfaces
)
Text
(
Endless.Gameplay.LuaInterfaces
)
TextBubble
(
Endless.Gameplay.LuaInterfaces
)
ThrownBomb
(
Endless.Gameplay.LuaInterfaces
)
TriggerVolume
(
Endless.Gameplay.LuaInterfaces
)
V
Vector3
(
Endless.Gameplay.Scripting
)
Visuals
(
Endless.Gameplay.LuaInterfaces
)
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1.11.0