Endstar LUA API Documentation
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InventoryLibraryReference Class Reference

Public Member Functions

void SpawnItem (Context instigator, CellReference destination)
 
void SpawnItem (Context instigator, CellReference destination, int count)
 
void SpawnItem (Context instigator, CellReference destination, bool launch)
 
void SpawnItem (Context instigator, CellReference destination, int count, bool launch)
 
void SpawnItem (Context instigator, Vector3 position, float rotation)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, bool launch)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, int count)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, int count, bool launch)
 
bool IsStackable ()
 

Static Public Member Functions

static implicit operator ResourceLibraryReference (InventoryLibraryReference reference)
 

Member Function Documentation

◆ IsStackable()

bool IsStackable ( )

◆ operator ResourceLibraryReference()

static implicit operator ResourceLibraryReference ( InventoryLibraryReference reference)
static

◆ SpawnItem() [1/8]

void SpawnItem ( Context instigator,
CellReference destination )

◆ SpawnItem() [2/8]

void SpawnItem ( Context instigator,
CellReference destination,
bool launch )

◆ SpawnItem() [3/8]

void SpawnItem ( Context instigator,
CellReference destination,
int count )

◆ SpawnItem() [4/8]

void SpawnItem ( Context instigator,
CellReference destination,
int count,
bool launch )

◆ SpawnItem() [5/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation )

◆ SpawnItem() [6/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
bool launch )

◆ SpawnItem() [7/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
int count )

◆ SpawnItem() [8/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
int count,
bool launch )