Endstar LUA API Documentation
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InventoryLibraryReference Class Reference

Public Member Functions

void SpawnItem (Context instigator, CellReference destination)
 
void SpawnItem (Context instigator, CellReference destination, int stackableCount)
 
void SpawnItem (Context instigator, CellReference destination, bool launch)
 
void SpawnItem (Context instigator, CellReference destination, int stackableCount, bool launch)
 
void SpawnItem (Context instigator, Vector3 position, float rotation)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, bool launch)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, int stackableCount)
 
void SpawnItem (Context instigator, Vector3 position, float rotation, int stackableCount, bool launch)
 

Static Public Member Functions

static implicit operator ResourceLibraryReference (InventoryLibraryReference reference)
 

Member Function Documentation

◆ operator ResourceLibraryReference()

static implicit operator ResourceLibraryReference ( InventoryLibraryReference reference)
static

◆ SpawnItem() [1/8]

void SpawnItem ( Context instigator,
CellReference destination )

◆ SpawnItem() [2/8]

void SpawnItem ( Context instigator,
CellReference destination,
bool launch )

◆ SpawnItem() [3/8]

void SpawnItem ( Context instigator,
CellReference destination,
int stackableCount )

◆ SpawnItem() [4/8]

void SpawnItem ( Context instigator,
CellReference destination,
int stackableCount,
bool launch )

◆ SpawnItem() [5/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation )

◆ SpawnItem() [6/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
bool launch )

◆ SpawnItem() [7/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
int stackableCount )

◆ SpawnItem() [8/8]

void SpawnItem ( Context instigator,
Vector3 position,
float rotation,
int stackableCount,
bool launch )