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Endstar LUA API Documentation
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Namespaces | |
| namespace | LuaClasses |
| namespace | LuaEnums |
| namespace | LuaInterfaces |
| namespace | Scripting |
Classes | |
| class | ActivityInstanceReference |
| class | ActorReference |
| class | AnimationPointInstanceReference |
| class | AudioReference |
| class | CellReference |
| class | CharacterInstanceReference |
| class | CharacterVisualsReference |
| class | DialogueActors |
| class | DialogueLibraryReference |
| Points to a dialogue, and allows setting the actors for that dialogue as well! The picker for the asset pulls from the game library, but also has an option to "Create new" Also has a button to edit the branching dialogue, if you have access (disabled if not) More... | |
| class | DirectDialogueReference |
| class | InstanceReference |
| class | InventoryLibraryReference |
| class | KeyLibraryReference |
| class | LocalizedStringFactory |
| A utility class for generating LocalizedStrings! A LocalizedString is a collection of strings associated with a Language. Often used for displaying text on signs or when talking to Npcs. Try using this with TextBubble.SetLocalizedText()! More... | |
| class | NpcInstanceReference |
| class | PlayerReference |
| class | TradeInfo |
| class | VideoReference |