Endstar LUA API Documentation
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DialogueLibraryReference Class Reference

Points to a dialogue, and allows setting the actors for that dialogue as well! The picker for the asset pulls from the game library, but also has an option to "Create new" Also has a button to edit the branching dialogue, if you have access (disabled if not) More...

Public Member Functions

ActorReference GetActorReference (SerializableGuid actorReferenceId)
 

Properties

DirectDialogueReference DialogueReference = new() [get, set]
 
DialogueActors Actors = new() [get, set]
 

Detailed Description

Points to a dialogue, and allows setting the actors for that dialogue as well! The picker for the asset pulls from the game library, but also has an option to "Create new" Also has a button to edit the branching dialogue, if you have access (disabled if not)

Member Function Documentation

◆ GetActorReference()

ActorReference GetActorReference ( SerializableGuid actorReferenceId)

Property Documentation

◆ Actors

DialogueActors Actors = new()
getset

◆ DialogueReference

DirectDialogueReference DialogueReference = new()
getset