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Endstar LUA API Documentation
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Consumable Inventory Item base type that provides a heal when used. More...
Public Member Functions | |
| ConsumableHealing (Gameplay.ConsumableHealingItem consumableHealingItem) | |
| void | SetHealAmount (Context instigator, int amount) |
| Set the amount of health recovered when using this item. | |
| int | GetHealAmount () |
| Get the current heal amount of this item. | |
Consumable Inventory Item base type that provides a heal when used.
| ConsumableHealing | ( | Gameplay.ConsumableHealingItem | consumableHealingItem | ) |
| int GetHealAmount | ( | ) |
Get the current heal amount of this item.
| void SetHealAmount | ( | Context | instigator, |
| int | amount ) |
Set the amount of health recovered when using this item.
| instigator | The source context triggering this change |
| amount | Heal amount |