Endstar LUA API Documentation
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Consumable Inventory Item base type that provides a heal when used. More...
Public Member Functions | |
ConsumableHealing (Gameplay.ConsumableHealingItem consumableHealingItem) | |
void | SetHealAmount (Context instigator, int amount) |
Set the amount of health recovered when using this item. | |
int | GetHealAmount () |
Get the current heal amount of this item. | |
Consumable Inventory Item base type that provides a heal when used.
ConsumableHealing | ( | Gameplay.ConsumableHealingItem | consumableHealingItem | ) |
int GetHealAmount | ( | ) |
Get the current heal amount of this item.
void SetHealAmount | ( | Context | instigator, |
int | amount ) |
Set the amount of health recovered when using this item.
instigator | The source context triggering this change |
amount | Heal amount |