Endstar LUA API Documentation
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This base type handles filtering and firing events for when dynamic objects (players, NPCs, physics objects, etc). It is designed to be resizable in the creator, rather than a fixed size at SDK creation time. More...
This base type handles filtering and firing events for when dynamic objects (players, NPCs, physics objects, etc). It is designed to be resizable in the creator, rather than a fixed size at SDK creation time.