The Door BaseType has built in functionality for handling open/closed state, and rotating one or two physical doors to match state.
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void | Open (Context instigator, bool forward) |
| Open the door.
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void | OpenFromUser (Context instigator) |
| Open the door. The direction the door will open depends on the instigator's relative position to the door. (if the door setup allows that direction)
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void | ToggleOpenFromUser (Context instigator) |
| Toggle door open or closed. If opening, the direction the door will open depends on the instigator player's relative position to the door. (if the door setup allows that direction)
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void | Close (Context instigator) |
| Closes the door.
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The Door BaseType has built in functionality for handling open/closed state, and rotating one or two physical doors to match state.
◆ Close()
Closes the door.
- Parameters
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instigator | The source context that is triggering this change |
◆ Open()
void Open |
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Context | instigator, |
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bool | forward ) |
Open the door.
- Parameters
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instigator | The source context triggering this change |
forward | Should it open in the forward direction? Not all setups will allow bidirectional opening |
◆ OpenFromUser()
void OpenFromUser |
( |
Context | instigator | ) |
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Open the door. The direction the door will open depends on the instigator's relative position to the door. (if the door setup allows that direction)
- Parameters
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instigator | The source context that is triggering this change |
◆ ToggleOpenFromUser()
void ToggleOpenFromUser |
( |
Context | instigator | ) |
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Toggle door open or closed. If opening, the direction the door will open depends on the instigator player's relative position to the door. (if the door setup allows that direction)
- Parameters
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instigator | The source context that is triggering this change |