Endstar LUA API Documentation
|
Basic Level Gate contains several methods for triggering and handling a players transition to another level. Its designed to take a majority of players before starting the process. It has built in display for a timer as well as player count. More...
Public Member Functions | |
void | PlayerReady (Context playerContext) |
Marks the player as ready to transition into the target level. | |
void | PlayerUnready (Context playerContext) |
Marks the player as not ready to transition into the target level. | |
void | TriggerGate (Context context) |
Triggers the countdown of the gate, which on successful completion will switch levels. | |
void | ToggleReadyParticles (Context context, bool ready) |
Toggles the ready particles of the level gate on or off. | |
bool | GetIsValidDestination () |
Checks if the target level is a valid destination. | |
Basic Level Gate contains several methods for triggering and handling a players transition to another level. Its designed to take a majority of players before starting the process. It has built in display for a timer as well as player count.
bool GetIsValidDestination | ( | ) |
Checks if the target level is a valid destination.
void PlayerReady | ( | Context | playerContext | ) |
Marks the player as ready to transition into the target level.
playerContext | The context of the player who has become ready |
void PlayerUnready | ( | Context | playerContext | ) |
Marks the player as not ready to transition into the target level.
playerContext | The context of the player who has become not ready. |
void ToggleReadyParticles | ( | Context | context, |
bool | ready ) |
Toggles the ready particles of the level gate on or off.
context | The triggerer |
ready | Whether or not the ready particles should be on or off. |
void TriggerGate | ( | Context | context | ) |
Triggers the countdown of the gate, which on successful completion will switch levels.
context |