Endstar LUA API Documentation
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Consumable Inventory Item base type that is thrown by the character causing an explosion with a damaging effect. More...
Public Member Functions | |
void | SetDamageAtCenter (Context instigator, int damage) |
Set the damage at the center (usually max damage) of this bomb's explosion. | |
void | SetDamageAtEdge (Context instigator, int damage) |
Set the damage at the edge (usually least damage) of this bomb's explosion. | |
void | SetCenterRadius (Context instigator, float radius) |
Set how large the center radius of the explosion. | |
void | SetTotalBlastRadius (Context instigator, float radius) |
Set the total radius of the explosion. | |
void | SetCenterBlastForce (Context instigator, float force) |
Set the force applied to objects that are within the center radius of the explosion (usually most force). | |
void | SetEdgeBlastForce (Context instigator, float force) |
Set the force applied to objects at the edge of the explosion's total radius (usually least force). | |
int | GetDamageAtCenter () |
Get the current Damage At Center setting. | |
int | GetDamageAtEdge () |
Get the current Damage At Edge setting. | |
float | GetCenterRadius () |
Get the current Center Radius setting. | |
float | GetTotalBlastRadius () |
Get the current Total Blast Radius setting. | |
float | GetCenterBlastForce () |
Get the current Center Blast Force setting. | |
float | GetEdgeBlastForce () |
Get the current Edge Blast Force setting. | |
Consumable Inventory Item base type that is thrown by the character causing an explosion with a damaging effect.
float GetCenterBlastForce | ( | ) |
Get the current Center Blast Force setting.
float GetCenterRadius | ( | ) |
Get the current Center Radius setting.
int GetDamageAtCenter | ( | ) |
Get the current Damage At Center setting.
int GetDamageAtEdge | ( | ) |
Get the current Damage At Edge setting.
float GetEdgeBlastForce | ( | ) |
Get the current Edge Blast Force setting.
float GetTotalBlastRadius | ( | ) |
Get the current Total Blast Radius setting.
void SetCenterBlastForce | ( | Context | instigator, |
float | force ) |
Set the force applied to objects that are within the center radius of the explosion (usually most force).
instigator | The source context triggering this change |
force | Force magnitude |
void SetCenterRadius | ( | Context | instigator, |
float | radius ) |
Set how large the center radius of the explosion.
instigator | The source context triggering this change |
radius | Center radius |
void SetDamageAtCenter | ( | Context | instigator, |
int | damage ) |
Set the damage at the center (usually max damage) of this bomb's explosion.
instigator | The source context triggering this change |
damage | Damage amount |
void SetDamageAtEdge | ( | Context | instigator, |
int | damage ) |
Set the damage at the edge (usually least damage) of this bomb's explosion.
instigator | The source context triggering this change |
damage | Damage amount |
void SetEdgeBlastForce | ( | Context | instigator, |
float | force ) |
Set the force applied to objects at the edge of the explosion's total radius (usually least force).
instigator | The source context triggering this change |
force | Force magnitude |
void SetTotalBlastRadius | ( | Context | instigator, |
float | radius ) |
Set the total radius of the explosion.
instigator | The source context triggering this change |
radius | Total radius |