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Endstar LUA API Documentation
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Consumable Inventory Item base type that is thrown by the character causing an explosion with a damaging effect. More...
Public Member Functions | |
| void | SetDamageAtCenter (Context instigator, int damage) |
| Set the damage at the center (usually max damage) of this bomb's explosion. | |
| void | SetDamageAtEdge (Context instigator, int damage) |
| Set the damage at the edge (usually least damage) of this bomb's explosion. | |
| void | SetCenterRadius (Context instigator, float radius) |
| Set how large the center radius of the explosion. | |
| void | SetTotalBlastRadius (Context instigator, float radius) |
| Set the total radius of the explosion. | |
| void | SetCenterBlastForce (Context instigator, float force) |
| Set the force applied to objects that are within the center radius of the explosion (usually most force). | |
| void | SetEdgeBlastForce (Context instigator, float force) |
| Set the force applied to objects at the edge of the explosion's total radius (usually least force). | |
| int | GetDamageAtCenter () |
| Get the current Damage At Center setting. | |
| int | GetDamageAtEdge () |
| Get the current Damage At Edge setting. | |
| float | GetCenterRadius () |
| Get the current Center Radius setting. | |
| float | GetTotalBlastRadius () |
| Get the current Total Blast Radius setting. | |
| float | GetCenterBlastForce () |
| Get the current Center Blast Force setting. | |
| float | GetEdgeBlastForce () |
| Get the current Edge Blast Force setting. | |
Consumable Inventory Item base type that is thrown by the character causing an explosion with a damaging effect.
| float GetCenterBlastForce | ( | ) |
Get the current Center Blast Force setting.
| float GetCenterRadius | ( | ) |
Get the current Center Radius setting.
| int GetDamageAtCenter | ( | ) |
Get the current Damage At Center setting.
| int GetDamageAtEdge | ( | ) |
Get the current Damage At Edge setting.
| float GetEdgeBlastForce | ( | ) |
Get the current Edge Blast Force setting.
| float GetTotalBlastRadius | ( | ) |
Get the current Total Blast Radius setting.
| void SetCenterBlastForce | ( | Context | instigator, |
| float | force ) |
Set the force applied to objects that are within the center radius of the explosion (usually most force).
| instigator | The source context triggering this change |
| force | Force magnitude |
| void SetCenterRadius | ( | Context | instigator, |
| float | radius ) |
Set how large the center radius of the explosion.
| instigator | The source context triggering this change |
| radius | Center radius |
| void SetDamageAtCenter | ( | Context | instigator, |
| int | damage ) |
Set the damage at the center (usually max damage) of this bomb's explosion.
| instigator | The source context triggering this change |
| damage | Damage amount |
| void SetDamageAtEdge | ( | Context | instigator, |
| int | damage ) |
Set the damage at the edge (usually least damage) of this bomb's explosion.
| instigator | The source context triggering this change |
| damage | Damage amount |
| void SetEdgeBlastForce | ( | Context | instigator, |
| float | force ) |
Set the force applied to objects at the edge of the explosion's total radius (usually least force).
| instigator | The source context triggering this change |
| force | Force magnitude |
| void SetTotalBlastRadius | ( | Context | instigator, |
| float | radius ) |
Set the total radius of the explosion.
| instigator | The source context triggering this change |
| radius | Total radius |