Endstar LUA API Documentation
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Allows the display and updating of 3D text in the game world. Much of this is a wrapper for Unity's TextMeshPro! More...
Public Member Functions | |
void | SetColor (Context instigator, Color color) |
Sets the color of the text. Alpha is ignored, see SetAlpha. | |
void | SetAlpha (Context instigator, float alpha) |
Sets the transparency of the text color. | |
void | SetCharacterSpacing (Context instigator, float spacing) |
How much additional spacing should be between the characters? | |
void | SetLineSpacing (Context instigator, float spacing) |
How much spacing should be between the lines of text? | |
void | DisplayText (Context instigator, bool display) |
Hides or un-hides the text. | |
void | SetFontSize (Context instigator, float fontSize) |
Sets the current font size. Only has effect if Auto-sizing is not enabled. | |
void | SetAutoSizingEnabled (Context instigator, bool useAutoSizing) |
Changes if this text auto-sizes based on text length. | |
void | SetAutoSizingMinimum (Context instigator, float minimum) |
If this text auto-sizes, what is the minimum font size it can scale to? | |
void | SetAutoSizingMaximum (Context instigator, float maximum) |
If this text auto-sizes, what is the maximum font size it can scale to? | |
void | SetLocalizedText (Context instigator, LocalizedString text) |
Updates the displayed 3D text with a text localized to each player! | |
void | SetRawText (Context instigator, string text) |
Sets the text to a direct string, will not support localization. | |
Allows the display and updating of 3D text in the game world. Much of this is a wrapper for Unity's TextMeshPro!
void DisplayText | ( | Context | instigator, |
bool | display ) |
Hides or un-hides the text.
instigator | The source context that is triggering this change |
display | True to display it, false to hide it! |
void SetAlpha | ( | Context | instigator, |
float | alpha ) |
Sets the transparency of the text color.
instigator | The source context that is triggering this change |
alpha |
void SetAutoSizingEnabled | ( | Context | instigator, |
bool | useAutoSizing ) |
Changes if this text auto-sizes based on text length.
instigator | The source context that is triggering this change |
useAutoSizing |
void SetAutoSizingMaximum | ( | Context | instigator, |
float | maximum ) |
If this text auto-sizes, what is the maximum font size it can scale to?
instigator | The source context that is triggering this change |
maximum |
void SetAutoSizingMinimum | ( | Context | instigator, |
float | minimum ) |
If this text auto-sizes, what is the minimum font size it can scale to?
instigator | The source context that is triggering this change |
minimum |
void SetCharacterSpacing | ( | Context | instigator, |
float | spacing ) |
How much additional spacing should be between the characters?
instigator | The source context that is triggering this change |
spacing |
Sets the color of the text. Alpha is ignored, see SetAlpha.
instigator | The source context that is triggering this change |
color |
void SetFontSize | ( | Context | instigator, |
float | fontSize ) |
Sets the current font size. Only has effect if Auto-sizing is not enabled.
instigator | The source context that is triggering this change |
fontSize |
void SetLineSpacing | ( | Context | instigator, |
float | spacing ) |
How much spacing should be between the lines of text?
instigator | The source context that is triggering this change |
spacing |
void SetLocalizedText | ( | Context | instigator, |
LocalizedString | text ) |
Updates the displayed 3D text with a text localized to each player!
instigator | The source context that is triggering this change |
text | The localized text available |
void SetRawText | ( | Context | instigator, |
string | text ) |
Sets the text to a direct string, will not support localization.
instigator | The source context that is triggering this change |
text | The new text to display |