Endstar LUA API Documentation
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Base type that has an effect when a character overlaps it in the game world. More...
Public Member Functions | |
bool | GetAllowPickupWhileDowned () |
Get whether a downed player can pickup this object. | |
void | SetAllowPickupWhileDowned (Context instigator, bool allow) |
Set whether a downed player can pickup this object. | |
PickupFilter | GetPickupFilter () |
Get the current Pickup Filter settings as PickupFilter | |
void | SetPickupFilter (Context instigator, int newFilter) |
Set the pickup filter as PickupFilter. | |
void | Respawn (Context instigator) |
void | ForceCollect (Context instigator) |
Base type that has an effect when a character overlaps it in the game world.
void ForceCollect | ( | Context | instigator | ) |
bool GetAllowPickupWhileDowned | ( | ) |
Get whether a downed player can pickup this object.
PickupFilter GetPickupFilter | ( | ) |
Get the current Pickup Filter settings as PickupFilter
void Respawn | ( | Context | instigator | ) |
void SetAllowPickupWhileDowned | ( | Context | instigator, |
bool | allow ) |
Set whether a downed player can pickup this object.
instigator | The source context triggering this change |
allow | True if downed players can pick this up |
void SetPickupFilter | ( | Context | instigator, |
int | newFilter ) |
Set the pickup filter as PickupFilter.
instigator | The source context triggering this change |
newFilter | Filter setting as PickupFilter |