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Endstar LUA API Documentation
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Base Type that applies a physics force to objects that overlap it. More...
Public Member Functions | |
| void | SetBounceHeight (Context instigator, int value) |
| Set how high objects are bounced. | |
| int | GetBounceHeight () |
| Get the current bounce height setting. | |
| void | Activate (Context instigator) |
| Enable bouncing behavior. | |
| void | Deactivate (Context instigator) |
| Disable bouncing behavior. | |
| bool | GetActive () |
| Check if the Bounce Pad's bouncing behavior is activated. | |
Base Type that applies a physics force to objects that overlap it.
| void Activate | ( | Context | instigator | ) |
Enable bouncing behavior.
| instigator | The source context triggering this change |
| void Deactivate | ( | Context | instigator | ) |
Disable bouncing behavior.
| instigator |
| bool GetActive | ( | ) |
Check if the Bounce Pad's bouncing behavior is activated.
| int GetBounceHeight | ( | ) |
Get the current bounce height setting.
| void SetBounceHeight | ( | Context | instigator, |
| int | value ) |
Set how high objects are bounced.
| instigator | The source context triggering this change |
| value | The height value in units |