Endstar LUA API Documentation
Loading...
Searching...
No Matches
Behavior Class Reference

Used to create behavior nodes that can modify an NPCs idle behavior. More...

Additional Inherited Members

- Public Member Functions inherited from InstructionNode
Context GetContext ()
 Gets the context of this instruction node.
 
float GetTime ()
 Gets the current local game time.
 
- Properties inherited from InstructionNode
Endless.Gameplay.Scripting.InstructionNode ManagedNode [get]
 

Detailed Description

Used to create behavior nodes that can modify an NPCs idle behavior.