|
Endstar LUA API Documentation
|
Used to create behavior nodes that can modify an NPCs idle behavior. More...
Additional Inherited Members | |
Public Member Functions inherited from InstructionNode | |
| Context | GetContext () |
| Gets the context of this instruction node. | |
| void | SetContextBehavior (bool useContext) |
| Context | GetNpcReference () |
| Gets the context of the referenced npc. | |
| float | GetTime () |
| Gets the current local game time. | |
| virtual void | GiveInstruction (Context _, Context context) |
| Give the nodes instruction to the Npc. | |
| virtual void | RescindInstruction (Context _, Context context) |
| Rescind the nodes instruction from the Npc. | |
Properties inherited from InstructionNode | |
| Endless.Gameplay.Scripting.InstructionNode | ManagedNode [get] |
Used to create behavior nodes that can modify an NPCs idle behavior.