Endstar LUA API Documentation
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Behavior Class Reference

Used to create behavior nodes that can modify an NPCs idle behavior. More...

Additional Inherited Members

- Public Member Functions inherited from InstructionNode
Context GetContext ()
 Gets the context of this instruction node.
 
void SetContextBehavior (bool useContext)
 
Context GetNpcReference ()
 Gets the context of the referenced npc.
 
float GetTime ()
 Gets the current local game time.
 
virtual void GiveInstruction (Context _, Context context)
 Give the nodes instruction to the Npc.
 
virtual void RescindInstruction (Context _, Context context)
 Rescind the nodes instruction from the Npc.
 
- Properties inherited from InstructionNode
Endless.Gameplay.Scripting.InstructionNode ManagedNode [get]
 

Detailed Description

Used to create behavior nodes that can modify an NPCs idle behavior.