Here is a list of all functions with links to the classes they belong to:
- s -
- SetAllowPickupWhileDowned() : InstantPickup, ResourcePickup
- SetAlpha() : Text
- SetAutoSizingEnabled() : Text
- SetAutoSizingMaximum() : Text
- SetAutoSizingMinimum() : Text
- SetAwarenessLossRate() : Targeter
- SetBlockingBehavior() : Navigation
- SetBool() : Context
- SetBounceHeight() : BouncePad
- SetCanFidget() : Npc
- SetCenterBlastForce() : ThrownBomb
- SetCenterRadius() : ThrownBomb
- SetCharacterSpacing() : Text
- SetColor() : Text
- SetCombatMode() : Npc
- SetContextBehavior() : InstructionNode
- SetCurrentTargetHandlingMode() : Targeter
- SetDamageAtCenter() : ThrownBomb
- SetDamageAtEdge() : ThrownBomb
- SetDamagedState() : Sentry
- SetDamageMode() : Npc
- SetDamageOnHit() : MeleeWeapon
- SetDestination() : Npc
- SetDestinationToCell() : Npc
- SetDestinationTolerance() : Npc
- SetDestinationToPosition() : Npc
- SetDisplayName() : TextBubble
- SetEdgeBlastForce() : ThrownBomb
- SetEmissiveColor() : Visuals
- SetFloat() : Context
- SetFollowTarget() : Sentry
- SetFontSize() : Text
- SetGoalCompletionMode() : GroupCommand
- SetHealAmount() : ConsumableHealing
- SetHealth() : Health
- SetHealthZeroedBehavior() : Health
- SetHorizontalSenseAngle() : Sensor
- SetHorizontalSenseExtents() : Sensor
- SetHorizontalViewWidth() : Targeter
- SetHostilityDamageAddend() : Hostility
- SetHostilityLossRate() : Hostility
- SetIconFromPropReference() : Interactable
- SetInitialInterval() : Effector
- SetInt() : Context
- SetInteractionAnimation() : GroupInteraction, Interactable, Interaction
- SetInteractionDuration() : GroupInteraction, Interaction
- SetIntervalScalar() : Effector
- SetInventorySize() : Player
- SetIsDamageable() : Hittable
- SetIsHeldInteraction() : GroupInteraction, Interactable, Interaction
- SetIsTargetable() : Hittable
- SetLineSpacing() : Text
- SetLocalizedText() : Text, TextBubble
- SetLocalizedTextViaTable() : TextBubble
- SetLocalPosition() : Visuals
- SetLocalPositionFromTo() : Visuals
- SetLocalRotation() : Visuals
- SetLocalRotationFromTo() : Visuals
- SetLookDirection() : Sentry
- SetMaxHealth() : Health
- SetMaxLookDistance() : Targeter
- SetNewRovePosition() : Npc
- SetNewWanderPosition() : Npc
- SetPhysicsMode() : Npc
- SetPickupFilter() : InstantPickup
- SetRawText() : Text
- SetRotationSpeed() : Sentry
- SetSenseDistance() : Sensor
- SetSenseShape() : Sensor
- SetSenseTeam() : Sensor
- SetSenseXRay() : Sensor
- SetShootDistance() : Sentry
- SetSpikeDamage() : SpikeTrap
- SetString() : Context
- SetTargetHostilityMode() : Targeter
- SetTargetPrioritizationMode() : Targeter
- SetTargetSelectionMode() : Targeter
- SetTotalBlastRadius() : ThrownBomb
- SetVerticalSenseAngle() : Sensor
- SetVerticalSenseExtents() : Sensor
- SetVerticalViewAngle() : Targeter
- SetZeroHealthTargetMode() : Targeter
- Shoot() : ProjectileShooter, Sentry
- SpawnItem() : InventoryLibraryReference
- SpawnNpc() : NpcManager
- StopInteraction() : GroupInteraction, Interactable, Interaction