Here is a list of all class members with links to the classes they belong to:
- g -
- Game() : Game
- GameContext : Context
- GameEndBlock() : GameEndBlock
- GetActive() : BouncePad, SpikeTrap
- GetActivity() : ActivityInstanceReference
- GetActivityByProximity() : ActivityManager
- GetActivityFromList() : ActivityManager
- GetActivityInRange() : ActivityManager
- GetActivityInVolume() : ActivityManager
- GetActorReference() : DialogueActors, DialogueLibraryReference
- GetAllowPickupWhileDowned() : InstantPickup, ResourcePickup
- GetAwarenessLossRate() : Targeter
- GetBool() : Context
- GetBounceHeight() : BouncePad
- GetCellPosition() : CellReference
- GetCellPositionAsVector3Int() : CellReference
- GetCellReference() : Context
- GetCenterBlastForce() : ThrownBomb
- GetCenterRadius() : ThrownBomb
- GetCharacter() : CharacterInstanceReference
- GetContext() : InstanceReference, GroupInstruction, InstructionNode
- GetCurrentCosmeticProfile() : Npc, Player
- GetCurrentLevelContext() : Game
- GetDamageAtCenter() : ThrownBomb
- GetDamageAtEdge() : ThrownBomb
- GetDuration() : AudioReference, VideoReference
- GetEdgeBlastForce() : ThrownBomb
- GetFloat() : Context
- GetGameContext() : Game
- GetGameDescription() : Game
- GetGameTitle() : Game
- GetHashCode() : CellReference, InstanceReference, PlayerReference, TradeInfo, TradeInfo.InventoryAndQuantityReference
- GetHealAmount() : ConsumableHealing
- GetHealth() : Health
- GetInstanceReference() : Activity
- GetInt() : Context
- GetInventory() : Player
- GetInventoryLibraryReference() : InventoryItemDescription, Item
- GetInventorySize() : Player
- GetIsDamageable() : Hittable
- GetIsDowned() : Hittable
- GetIsFullHealth() : Hittable
- GetIsLocked() : Lockable
- GetIsPrivate() : BranchingDialogue
- GetIsTargetable() : Hittable
- GetIsValidDestination() : BasicLevelGate
- GetItemContext() : InventoryItemDescription
- GetItemName() : InventoryItemDescription
- GetItems() : Inventory
- GetKeyReference() : Lockable
- GetLevelDescription() : Game
- GetLevelName() : Game
- GetLocalizedText() : Text, TextBubble
- GetLookPitch() : Sentry
- GetLookYaw() : Sentry
- GetMaxHealth() : Health
- GetMaxPlayerCount() : Game
- GetMinPlayerCount() : Game
- GetNextPointOfInterest() : Npc
- GetNpc() : NpcInstanceReference
- GetNpcInGroupByIndex() : NpcManager
- GetNpcPosition() : Npc
- GetNpcReference() : InstructionNode
- GetNumberOfInteractables() : Interactable, Npc
- GetNumNpcsByGroup() : NpcManager
- GetPickupFilter() : InstantPickup
- GetPlayerByIndex() : Game
- GetPlayerBySlot() : Game
- GetPlayerContext() : PlayerReference
- GetPlayerCount() : Game
- GetPlayerName() : Player
- GetPlayerNumber() : PlayerReference
- GetPlayerPreferenceCosmeticProfile() : Player
- GetPlayers() : Game
- GetPlayerSlot() : Player
- GetPosition() : Context
- GetQuantity() : Inventory, InventoryItemDescription
- GetRawText() : Text
- GetReferenceName() : InstanceReference
- GetRotation() : CellReference
- GetRotationSpeed() : Sentry
- GetRotationVector() : Context
- GetShootDistance() : Sentry
- GetSlotNumber() : InventoryItemDescription
- GetString() : Context
- GetTable() : Context
- GetTargetPointOfInterest() : Npc
- GetTextLength() : TextBubble
- GetTextMeshString() : TradeInfo
- GetTexts() : TextBubble
- GetTime() : GroupInstruction, InstructionNode
- GetTotalBlastRadius() : ThrownBomb
- GetYAxisRotation() : Context
- GiveGroupInstruction() : GroupInstruction
- GiveInstruction() : InstructionNode, Interaction
- Gray : Color
- Green : Color
- Group : NpcConfiguration
- GroupNode : GroupInstruction