Endstar LUA API Documentation
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Here is a list of all functions with links to the classes they belong to:
- a -
Activate() :
BouncePad
,
Effector
,
SpikeTrap
AddContext() :
Effector
AddImpulse() :
PhysicsComponent
AttemptGiveItem() :
Player
- c -
ChangeHealth() :
Health
ChangeMaxHealth() :
Health
ClearDestination() :
Npc
Close() :
Door
,
TextBubble
CloseForTarget() :
TextBubble
ConsumableHealing() :
ConsumableHealing
ConsumeItem() :
Player
Create() :
Color
,
Vector3
- d -
Deactivate() :
BouncePad
,
Effector
,
SpikeTrap
DisableTrackingLaser() :
Sentry
Display() :
TextBubble
DisplayForTarget() :
TextBubble
DisplayForTargetWithDuration() :
TextBubble
DisplayText() :
Text
DisplayWithDuration() :
TextBubble
- e -
EnableTrackingLaser() :
Sentry
- g -
Game() :
Game
GetActive() :
BouncePad
,
SpikeTrap
GetAllowPickupWhileDowned() :
InstantPickup
,
ResourcePickup
GetAwarenessLossRate() :
Targeter
GetBool() :
Context
GetBounceHeight() :
BouncePad
GetCenterBlastForce() :
ThrownBomb
GetCenterRadius() :
ThrownBomb
GetContext() :
InstructionNode
GetDamageAtCenter() :
ThrownBomb
GetDamageAtEdge() :
ThrownBomb
GetEdgeBlastForce() :
ThrownBomb
GetFloat() :
Context
GetGameDescription() :
Game
GetGameTitle() :
Game
GetHealAmount() :
ConsumableHealing
GetHealth() :
Health
GetInt() :
Context
GetInventorySize() :
Player
GetIsDamageable() :
Hittable
GetIsDowned() :
Hittable
GetIsFullHealth() :
Hittable
GetIsLocked() :
Lockable
GetIsTargetable() :
Hittable
GetIsValidDestination() :
BasicLevelGate
GetKeyReference() :
Lockable
GetLevelDescription() :
Game
GetLevelName() :
Game
GetLookPitch() :
Sentry
GetLookYaw() :
Sentry
GetMaxHealth() :
Health
GetMaxPlayerCount() :
Game
GetMinPlayerCount() :
Game
GetNpcPosition() :
Npc
GetNumberOfInteractables() :
Interactable
,
Npc
GetPickupFilter() :
InstantPickup
GetPlayerByIndex() :
Game
GetPlayerBySlot() :
Game
GetPlayerCount() :
Game
GetPlayerName() :
Player
GetPlayers() :
Game
GetPlayerSlot() :
Player
GetRotationSpeed() :
Sentry
GetShootDistance() :
Sentry
GetString() :
Context
GetTextLength() :
TextBubble
GetTexts() :
TextBubble
GetTime() :
InstructionNode
GetTotalBlastRadius() :
ThrownBomb
- h -
HasMember() :
Context
- i -
IsNavigationDependent() :
Targeter
IsNpc() :
Context
IsPlayer() :
Context
- k -
Kill() :
Npc
- l -
LookBackward() :
Sentry
LookDown() :
Sentry
LookForward() :
Sentry
LookLeft() :
Sentry
LookRight() :
Sentry
LookUp() :
Sentry
- m -
ModifyHealth() :
Hittable
- o -
Open() :
Door
OpenFromUser() :
Door
- p -
PlayerHasItem() :
Player
PlayerReady() :
BasicLevelGate
PlayerUnready() :
BasicLevelGate
- r -
RemoveContext() :
Effector
RescindInstruction() :
Interaction
- s -
SetAllowPickupWhileDowned() :
InstantPickup
,
ResourcePickup
SetAlpha() :
Text
SetAutoSizingEnabled() :
Text
SetAutoSizingMaximum() :
Text
SetAutoSizingMinimum() :
Text
SetAwarenessLossRate() :
Targeter
SetBlockingBehavior() :
Navigation
SetBool() :
Context
SetBounceHeight() :
BouncePad
SetCanFidget() :
Npc
SetCenterBlastForce() :
ThrownBomb
SetCenterRadius() :
ThrownBomb
SetCharacterSpacing() :
Text
SetColor() :
Text
SetCombatMode() :
Npc
SetCurrentTargetHandlingMode() :
Targeter
SetDamageAtCenter() :
ThrownBomb
SetDamageAtEdge() :
ThrownBomb
SetDamagedState() :
Sentry
SetDamageMode() :
Npc
SetDamageOnHit() :
MeleeWeapon
SetDestination() :
Npc
SetDisplayName() :
TextBubble
SetEdgeBlastForce() :
ThrownBomb
SetEmissiveColor() :
Visuals
SetFloat() :
Context
SetFollowTarget() :
Sentry
SetFontSize() :
Text
SetHealAmount() :
ConsumableHealing
SetHealth() :
Health
SetHealthZeroedBehavior() :
Health
SetHorizontalSenseAngle() :
Sensor
SetHorizontalSenseExtents() :
Sensor
SetHorizontalViewWidth() :
Targeter
SetHostilityDamageAddend() :
Hostility
SetHostilityLossRate() :
Hostility
SetIconFromPropReference() :
Interactable
SetInitialInterval() :
Effector
SetInt() :
Context
SetInteractionAnimation() :
Interactable
,
Interaction
SetInteractionDuration() :
Interaction
SetIntervalScalar() :
Effector
SetInventorySize() :
Player
SetIsDamageable() :
Hittable
SetIsHeldInteraction() :
Interactable
,
Interaction
SetIsTargetable() :
Hittable
SetLineSpacing() :
Text
SetLocalizedText() :
Text
,
TextBubble
SetLocalizedTextViaTable() :
TextBubble
SetLocalPosition() :
Visuals
SetLocalPositionFromTo() :
Visuals
SetLocalRotation() :
Visuals
SetLocalRotationFromTo() :
Visuals
SetLookDirection() :
Sentry
SetMaxHealth() :
Health
SetMaxLookDistance() :
Targeter
SetNewRovePosition() :
Npc
SetNewWanderPosition() :
Npc
SetPhysicsMode() :
Npc
SetPickupFilter() :
InstantPickup
SetRawText() :
Text
SetRotationSpeed() :
Sentry
SetSenseDistance() :
Sensor
SetSenseShape() :
Sensor
SetSenseTeam() :
Sensor
SetSenseXRay() :
Sensor
SetShootDistance() :
Sentry
SetSpikeDamage() :
SpikeTrap
SetString() :
Context
SetTargetHostilityMode() :
Targeter
SetTargetPrioritizationMode() :
Targeter
SetTargetSelectionMode() :
Targeter
SetTotalBlastRadius() :
ThrownBomb
SetVerticalSenseAngle() :
Sensor
SetVerticalSenseExtents() :
Sensor
SetVerticalViewAngle() :
Targeter
SetZeroHealthTargetMode() :
Targeter
Shoot() :
ProjectileShooter
,
Sentry
StopInteraction() :
Interactable
,
Interaction
- t -
ToggleOpenFromUser() :
Door
ToggleReadyParticles() :
BasicLevelGate
Trigger() :
SpikeTrap
TriggerGate() :
BasicLevelGate
TryGetComponent() :
Context
- u -
Unlock() :
Lockable
UseXRayLos() :
Targeter
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