Endstar LUA API Documentation
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This is the complete list of members for Vector3, including all inherited members.
Add(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs) | Vector3 | |
Angle(UnityEngine.Vector3 from, UnityEngine.Vector3 to) | Vector3 | |
Create(float x, float y, float z) | Vector3 | |
Cross(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs) | Vector3 | |
Distance(UnityEngine.Vector3 a, UnityEngine.Vector3 b) | Vector3 | |
Dot(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs) | Vector3 | |
Lerp(UnityEngine.Vector3 a, UnityEngine.Vector3 b, float t) | Vector3 | |
Magnitude(UnityEngine.Vector3 vector) | Vector3 | |
Max(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs) | Vector3 | |
Min(UnityEngine.Vector3 lhs, UnityEngine.Vector3 rhs) | Vector3 | |
MoveTowards(UnityEngine.Vector3 current, UnityEngine.Vector3 target, float maxDistanceDelta) | Vector3 | |
Normalize(UnityEngine.Vector3 vec) | Vector3 | |
Project(UnityEngine.Vector3 vector, UnityEngine.Vector3 onNormal) | Vector3 | |
Reflect(UnityEngine.Vector3 inDirection, UnityEngine.Vector3 inNormal) | Vector3 | |
RotateTowardsDegrees(UnityEngine.Vector3 current, UnityEngine.Vector3 target, float maxDegreesDelta, float maxMagnitudeDelta) | Vector3 | |
RotateTowardsRadians(UnityEngine.Vector3 current, UnityEngine.Vector3 target, float maxRadiansDelta, float maxMagnitudeDelta) | Vector3 | |
Scale(UnityEngine.Vector3 vector, float scalar) | Vector3 | |
Scale(UnityEngine.Vector3 a, UnityEngine.Vector3 b) | Vector3 | |
SignedAngle(UnityEngine.Vector3 from, UnityEngine.Vector3 to, UnityEngine.Vector3 axis) | Vector3 | |
SqrMagnitude(UnityEngine.Vector3 vector) | Vector3 |